Overall though the demo did what it was supposed to do: I'm looking forward to the final game when it drops. While the demo recommended playing seated, I played thru standing and everything worked fine though it was easier to get accidentally turned away from the camera in the heat of action. I think a little enemy balancing might have helped there. The final section felt a bit chaotic with enemies converging from all sides at times it got a bit frustrating as it was really the only area where the Moves struggled a bit to let me turn quickly and face the enemies. The handgun was accurate enough (though I would have liked a slightly larger mag) but the minigun had some pretty major recoil it would have been nice if you could have steadied it with your second hand. The gunplay could have been a bit tighter. ![]() The gaze based skiing section was fun outrunning the avalanche gave me On Her Majesty's Secret Service (James Bond film) vibes. Try the free Fracked demo From the creators of Phantom: Covert Ops, Fracked is the trailblazing new VR action adventure that collides relentless gunfights. Graphics looked really nice I've never been a big fan of the cel shaded style but it works well enough here and better yet, the game's dynamic resolution means the graphics actually look better on the Pro and PS5, something most recent high profile releases haven't bothered doing. ![]() Movement felt really fluid, fast and sufficiently accurate to keep up with the action. As long as the full game can up the action with a compelling story and strong level design, Fracked could deliver a worthwhile experience.- Great Move implementation when it comes to locomotion and cover. The excellent art style, simplified but satisfying gunplay, and grab-based cover system leave a great impression that I hope lasts. It will give people the chance to experience the innovative run and gun combat and 1:1 grabbable cover system allowing you to move freely around the battlefield outflanking, outsmarting, and outgunning. If nothing else, Fracked looks filled with character all its own. The Fracked demo contains over 30 minutes of bombastic VR gameplay showcasing the free and intuitive no-rails movement on foot, on skis and whilst climbing through the game’s opening sections. That may be an easy fix, and we’ve given the feedback directly to nDreams. It’s hard to put my finger on exactly why, though I suspect that it may actually have more to do with a wonky ‘snap turn’ implementation that rotates the player quickly, instead of instantly, as it should. Though there’s plenty of games in which smooth locomotion is perfectly comfortable for me, the Fracked demo got me a bit dizzy. The game has a handful of comfort options, but seems it will rely entirely on smooth locomotion with no teleport. While the demo definitely gave me a promising impression of Fracked, one thing that worries me a bit is comfort. Niantic is Bringing Its Large-scale AR Positioning System to WebAR Too It’s a simple and smart idea that I wouldn’t be surprised to see adopted elsewhere. In practice it’s very natural and also works as an effective alternative to real crouching or a button-based crouch. The game uses a sort of grab-based cover system which allows you to grab any nearby cover to easily move yourself in small increments to peek around corners or over cover while leaving your other hand free to shoot. You’ll be doing more with your hands in Fracked than just pulling the trigger and reloading. ![]() Though unrealistic, it doesn’t feel out of place with the game’s comic-book look, and manages to be a useful detail to boot. If you peer into the side of the magazine it will become transparent and show you how many rounds remain inside. This is surely helped by solid sound design, good hand poses and forgiving grip points. It manages to be easy to do without taking away the visceral feeling of manually reloading your weapon. While I’ve seen similar systems in other VR games, the implementation here feels quite good.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |